
Turiel Demon
Minmatar Shadow Reapers
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Posted - 2009.06.10 13:25:00 -
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Originally by: Mes Ren Edited by: Mes Ren on 08/06/2009 22:03:32 I did the number cruching -- here is where we will be after the changes.
First, the assumptions: - Neurovisual Input Matrix drops in price from 6-7mil to 2mil or less. - Carbon-86 drops in price from 3.2mil to 2.3mil or less. - Scandium Metallofullerene increases in price from 34,900 to 100,000isk/unit. - Subsystem Datacore go from 10mil/unit on avg (and 25mil/unit on avg for offensive) to 5mil/unit on avg. across the board. - Reverse Engineer will increase the number of runs per bpc from 3 to 9.
Current costs for T3 (assuming 75% success rate): - Hull - approx. 200 - 250mil/unit (Reverse Engineering Cost approx. 30mil/unit with Wrecked Hulls) - Total Cost: 230mil - 280mil - Defensive Subsystem - approx. 25 - 50mil/unit (Reverse Engineering Cost approx. 19mil/unit) - Total Cost: 44mil - 69mil - Electronic Subsystem - approx. 42 - 51mil/unit (Reverse Engineering Cost approx. 19mil/unit) - Total Cost: 61mil - 70mil - Engineering Subsystem - approx. 42 - 51mil/unit (Reverse Engineering Cost approx. 19mil/unit) - Total Cost: 61mil - 70mil - Offensive Subsytem - approx. 53 - 86mil/unit (Reverse Engineering Cost approx. 46mil/unit) - Total Cost: 99mil - 132mil - Propulsion Subsystem - approx. 42 - 51mil/unit (Reverse Engineering Cost approx. 19mil/unit) - Total Cost: 61mil - 70mil
* cost spread is largely the difference between reacting the polymers yourself and buying them off the market.
Please take into account that for every given subsystem group, there is usually 1 or 2 highly desirable subsystems. Since you can not pick which subsystem you will get (completely random within a group), there is additional costs to produce the desired subsystem. This is figured by multiply the Reverse Engineer Cost/unit by 4.
Proposed System costs for T3 (assuming 75% success rate): - Hull - approx. 95 - 127mil/unit (Reverse Engineering Cost approx. 10mil/unit with Wrecked Hulls) - Total Cost: 105mil - 137mil - Defensive Subsystem - approx. 17 - 34mil/unit (Reverse Engineering Cost approx. 2mil/unit) - Total Cost: 19mil - 36mil - Electronic Subsystem - approx. 18 - 24mil/unit (Reverse Engineering Cost approx. 2mil/unit) - Total Cost: 20mil - 26mil - Engineering Subsystem - approx. 18 - 24mil/unit (Reverse Engineering Cost approx. 2mil/unit) - Total Cost: 20mil - 26mil - Offensive Subsytem - approx. 28 - 51mil/unit (Reverse Engineering Cost approx. 2mil/unit) - Total Cost: 30mil - 52mil - Propulsion Subsystem - approx. 18 - 24mil/unit (Reverse Engineering Cost approx. 2mil/unit) - Total Cost: 20mil - 26mil
If the current markups held true (and current market prices continue to hold steady on materials) you would see the following T3 Retail prices:
Hulls: 350mil - 450mil Defensive Subsystems: 66mil - 106mil Electronic Subsystems: 56mil - 96mil Engineering Subsystems: 56mil - 96mil Offensive Subsystems: 82mil - 126mil Propulsion Subsystems: 56mil - 96mil
So a total T3 Ship would cost between 666mil - 990mil. As competition between producers increases, material costs come down, these retail prices could come down 10% - 25%.
Couple of other notes: The prospective new costs could change dramatically up or down depending on drop rates adjustments. The 2 biggest material costs for T3 (not including reverse engineering costs for subsystems) are Carbon-86 and Neurovisual Input Matrix. Third in line is Melted Nanoribbons (though there is a big gate between this item and the previous 2). Increasing the drop rate of this item (causing it's cost to come down) would also have a decent effect on new pricing. They didn't say in the blog that they are increasing all the ancient salvage drops, just adjusting them to get rid of bottlenecks, so I'm assuming we'll see and increase drop in Neurovisual Input Matrix and probably Melted Nanoribbons.
Nice analysis Mes, and it seems those assumptions are about right too. NIMs are in free-fall, buy orders down to 3.5m already. Also, it has come to my attention that I'm really in need of a proper signature. |